![]() ![]() The skyhook is the best addition, giving you a lot of momentum, and giving you the feeling of movement, which is needed. There's a lot of room to move around in combat, and enough variety in weapons that gives you strategy coming into combat. People who dislike this game really criticise this aspect because it feels very standard and generic, and although it's more shooting focused than the other games, I'd disagree. I'm okay with that as long as it's replaced with an engaging system, and I love this system. The RPG aspects of Bioshock and the inventiveness are gone, that's true. In replaying the game, I don't think that at all. Gameplay: I remember playing the game as part of the collection in 2016, and although I still thought that the game was the best of the series, After playing Bioshock 1 and 2 I felt as though the gameplay was the weakest aspect, as it felt like an average shooter with a few little gimmicks. DeWitt is a morally flexible character, and the game mostly makes pacifists arguments. The fact that you're guy is killing misguided people kinda makes people think it's a bit weird I guess, but that's the point. The gore is pretty shocking, and while not sickening there's a real sense that you're guy's being pretty bad. Firstly, that also happens in the Bioshock games. The criticism is that in this colorful and magical world, the gore becomes excessive as a result of the contrast. This isn't a big one but I heard this made by some guy who did Gears of War, a franchise I know little of. Not only does it help stand the test of time against realistic graphics that would date the game, it makes the game feel unique. Personally I prefer the stylised characters. People generally like the presentation - the world feels realised and the sci fi feels understandable due to the way its presented, A common criticism is that the game's character's are too stylised, compared to its trailer. But when we are meant to feel the gravity of events to come, we see the colors darker, the lighting more extreme, as the world glitches out. In the opening parts of the game, Colombia is bright and vibrant, even when bad things happen. The game greatly utilises color and lighting to emphasise different feelings. The design of each land gives distinct differences that are more extreme than in Bioshock to give Colombia a real world quality due to the proper architecture and also just better engagement. The sound design is great as always, but changed for an older approach to technology. Infinite is truly beautiful with all of its landscapes of the blue sky and huge cityscapes. Bioshock Infinite is distinctively set in the 1910s, with beautiful architecture, steampunk aesthetics and colourful locales. All the games have great graphics, but they aren't the best of the best for their time. Presentation: Bioshock has always been presented well. They are: Presentation, gameplay, and themes/analysis. ![]() To analyse all the different factors present in people's opinions, I'm gonna examine the three quintessential aspects of this game. But in my opinion BioShock Infinite is truly a work of art, a game that showcases both entertaining and fun gameplay with an engaging an interesting world with deep and thoughtful themes and storytelling. It's clear that the game is not largely hated but there's certainly a large amount of people who believe that the game is disappointing, not as great as people will often say. Simply amazing story, a narrative that will be remembered.īioShock Infinite was released to almost universal praise. The various of themes whether it's religious or other themes it's done perfectly and well executed with people doing research on the time period and such. The story is what truly makes this game a masterpiece, it starts off as a simple detective story but expands to something truly remarkable with amazing sights and backstory to the locations we even get a story with lots of twists and turns which makes it so interesting to follow. This was my first Bioshock game and I was blown away the first time and now playing through it a second time with having played the other two games set in Rapture I see how talented the writing team really are, making believable stories set in mind mind blowing locations but are written with such realism which make it immersive and believable. ![]() The game is sadly too easy on Normal, being able to rush through enemies until you get more than half way through so its a lot easier than the past installments. It just feels good and entertaining to use them. They also succeeded in creating great and entertaining gameplay mechanics that flows really well with everything that you have in your inventory if it's the hook, weaponry or your vigors. The creators and development team have created a mind blowing experience in world and narrative with interesting, well written and memorable characters with superb actors voicing them. ![]()
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